Game Modes

General Game Modes

1) Birdies Only

If you’re prone to a blow out hole this ones for you. Play 9 holes as normal but points are only awarded for birdies or better. 1 point for a birdie, 2 points for an eagle, 3 points for an albatross.

A birdie is 1 under Par, an eagle is 2 under Par and an albatross is 3 under Par.

2) H.O.L.E.S

No it’s not like HORSE!

Play starts with the player that has played the least traditional golf. That player will ‘Call’ a shot that can be holed and then players take it in turns to execute that shot until one player does. That player wins a letter from the word ‘HOLES’.

The first player to collect 5 letters wins!

Examples of shots to ‘Call’:

  • Long putt on the green
  • Chip in over the tree
  • A fade or sliced shot that goes in from 150cm
  • Non-dominant hand backhand chip in
  • A shot that rebounds off the game box and in

Watch H.O.L.E.S played

3) Par or Better

Players who do not shoot par or better are eliminated until there is one player left. If no-one makes par everyone is back in.

4) Last Player Standing

A game for 4 or more players. The highest score on each hole is eliminated. If two or more players have the same score the one who was closest to the flag in regulation (after 1 shot on a Par 3, 2 shots on a Par 4, 3 shots on a Par 5) progresses to the next round – the other is eliminated.

5) Fingagolf Cornhole

Requires 2 greens. Set up the greens opposite each other with a 50 cm gap between. Players form 2 teams either singles or doubles.

Teams take it in turns to hit shots from their green at the opposition’s green. Each team has 4 balls.

After each team has hit their 4 shots players take score.

Cornhole Scoring

  • A shot that goes in the hole is worth 3 points.
  • A shot that lands on the green and stays there is worth 1 point.
  • A shot that lands on the ground or bounces onto the green is worth 0 points.

Cancellation Scoring: Only one team can score points per inning. The team with the higher score cancels out the points of the opposing team in that inning.

Points Calculation: The team with the higher score in an inning earns the difference in points. For instance, if Team A scores 5 points and Team B scores 2 points in an inning, Team A earns 3 points for that inning.

The first player or team to reach or exceed 21 points at the conclusion of an inning is the winner.

*Rules adapted from https://www.playcornhole.org/pages/rules

Drinking Games

1) Fingagolf Beer Pong 2v2

Set up two triangles of cups either 6, 10 or 15 cups approximately 1.5 metres apart. Put a measure of drink in each one.

  • Every player on a team chips one shot per round
  • The teams take turns chipping
  • Hit cups must be drunk by the opposition
  • Shots must be played from behind the front cup
  • If both players hit, the team may chip again (“balls back”)
  • When the last cup has been hit, the team has another counter attack
  • If the team hits the counterattack the game continues – otherwise game ends
  • If both players hit the same cup, 3 cups are put away (“bomb”)
  • If a player announces they will hit a stand-alone cup and succeeds, 2 cups are put away (“Island”)

2) Mulligan = Shot

Some players take mulligans, others don’t. If you are one that would like to take a mulligan, there’s a gift waiting for you to be had. Can you guess what that is? If you opt to take the mulligan, you have to take a shot or drink beer.

This is another great way to keep players focused and make sure they are aware of their shots and not just taking mulligans willy nilly.

3) Nearie and double down

Players play up to the green. Nearest the pin in regulation is the ‘nearie’ – everyone else drinks. However, other players can ‘double down’ and make the ‘nearie’ sink their next shot. If that player misses he drinks double, if he sinks it, the other players drink double.

4) Skins/Progressive Skins

Players set a value for the ‘skin’ for each hole e.g. one finger of beer. The lowest score on a hole wins that ‘skin’ and the other players pay up by drinking that amount. If there is a tie on a hole then the skin carries over and is accumulated – e.g. hole 2 is now worth 2 ‘skins’.

With progressive skins the value of the skins goes up as the round goes on. E.g. Holes 1-3 the skin is one finger of beer. Holes 4-6 the skin is 1 finger of wine and holes 7-9 the skin is a shot of liquor.

5) Cups

Cups are placed all over the hole including on the green. If you hit a cup or want to move the cup – drink the cup! If you land directly in the cup – you can choose who drinks the cup.

Multi Sports Expansion Games

1. Archery

The achertee target has five coloured rings from the centre out these colours are Gold, Red, Blue Black and White, each of the colored zones are divided into half with a black line (white line for the black ring) giving 10 scoring zones. Scoring values inside out are 10, 9, 8, 7, 6, 5, 4, 3, 2 and 1 point.

The 10 scoring zone also is divided in half with an additional ring called the X ring, arrows in this ring still score 10 points but are recorded on the scorecard as an X. If there is a tie the X count is used to break the tie.

2. Tic Tac Toe

Players take turns to chip a ball to the grid of 9 squares. If their ball lands on an empty space on the grid they place their ‘O’ or ‘X’ mark on that square. Players can have up to 3 shots to hit a square but must place a mark if they hit an empty square. The winner is the first to get 3 of their marks in a horizontal, vertical or diagonal line.

3. Petanque (Boules)

Equipment: 6xYellow balls, 6xPink balls, 1xBlue ball. Multi-Sports Mat or Fairway mat

Gather up to 6 players and split yourselves into 2 teams – a yellow team and a pink team. Pétanque is played with 2 teams, with up to 3 players on each team. 

Pass out the 6 yellow balls and 6 pink balls to the members of each team. For 6 players, or “triples,” hand each player 2  balls. For 4 players, or “doubles,” hand each player 3 balls. To play 1-on-1, or “singles,” give both players 3 balls (playing with only 6 balls total). Set aside the target blue ball, known as the “cochonnet” or “jack,”

Decide Who Goes First. Toss a coin to see which side goes first.

Set the Jack. The team that wins the coin toss chooses the starting location of the tee box and whether to include any obstacles in the hole. They then select one of their players to chip out the jack. The jack can be chipped in any direction but must land on the target mat.

Play. All balls must be chipped from the tee box. The player attempts to chip their ball so that it lands as close to the jack as possible, it is okay to hit the jack. A player from the opposing team then attempts to land their ball closer to the jack even if it means knocking his opponents out of the way. The ball closest to the jack leads or is said to be “holding the point.” The other team must continue chipping their balls until they take the lead or run out of balls. There is no order that team members must follow when chipping their balls. If they take the lead, the other team then tries to recover by landing a lead ball.

Winning the Round. Once a team has used all its balls, the other side is allowed to chip the rest of its balls. When all balls are hit, the points are counted. The team that has the ball closest to the jack wins the round. In addition, they also receive a point for each ball that is closer to the jack than their opponents’ closest ball. Only one team scores points during a round.

Beginning a New Round. Once the points are counted, the next round begins with previous round’s winners choosing a new place for the tee box. The winning team then selects a player to chip out the jack from this new tee position and then chip out the first ball.

Winning the Game. The first team to earn a total of 13 points wins the game. There is not a required number of rounds that must be played.